Tournament Day – Registration

  • 500 PHP Registration Fee per team – a 500 Topup up load will be provided in exchange of the 500 PHP Registration
  • PC Rental for all SFPC (Playpark) Qualifiers is FREE
  • All members should bring a Valid ID
  • No Sando + Shorts + Slippers during events
  • All teams who will be registering for the SFPC Tournament will be considered if you fit in from 10AM to 12NOON registration. No limit of teams.
  • No more changes of line-up during the confirmation of teams and members.
  • A member of a team cannot be a substitute of another team.
  • If a member cannot attend, he can be replaced by a substitute that is registered on their lineup.

1. Rules & Regulations (Special Force SFPC) [Please read]

Playpark All-Stars 2017 General Rules

  • To take part in the action, make sure to read and understand the General Rules of the overall tournament – Playpark All-Stars 2017. Read the General Rules.
  • By registering, participants are confirming that they have read and understood all the rules and guidelines and consent to any and all conditions.
  • Announcements may be changed by the administration. Any change will be posted on official channels only.

*General Regulations

Match Format


Depending on the number of teams, we will have group stages by 16 teams. Winners of each stage will battle for the Final match for who will be the SFPC Leg Winner.


General Regulations

  • Team Format: 5 vs 5 ( Team Battle Match, 5 players per team )
    • There must be 1 Sniper per team every match (5 Rifles is prohibited).


  • Match Format:


  • Single Bracket Eliminations (Group Stage System)
    • Best of 3
    • Winners from each group will battle for the Finals
  • 9 Wins AUTO SWITCH (1 st and 2 nd round is Dead Round)
    • 1 st and 2 nd round is Dead Round (TK) for both teams
    • Score in game must be 1-1 (not counted)
    • Scoring will start at Round 3 ( 0 – 0 )
    • The first team get 8 WINS will win the match
      • Before starting the 9th round there will be an Autoswitch Mode


  • The organizer may install third party program and/or join as an observer for tournament operations purposes, such as verifying match results or gathering match data.


  • In the event that any unexpected incidents or delays, not mentioned in the rules herein may occur, the officials have sole discretion to determine the outcome. All decisions made by the Officials are final. The rules and regulations are subject to change by the organizer at any time without prior notice.


Official Notice from the Chief Marshal [Please read]

  • Official will assign PC area for competing team. Teams cannot complain of their place unless the PC is broken.
  • Before the start of a match, players must be done with their computer accessory settings during the given minutes (10 minutes).
  • In the event that any unexpected incidents or situation may take a place, the Official has the right to extend player’s setting minutes under his solely authority.
  • The Chief Marshal has the right to give out a “warning” if a match gets delayed due to the corresponding team players’ fault.
  • If computer accessories that players have brought into are unusable and there is no spare accessory available for its replacement, players will be advised to use other computer accessories that the organizer provides with.
  • The Officials are entitled to warn when abusing bug-plays listed as below.
  • High Jump through explosion
  • Grenade Bugs (i.e. Objective Penetration)
  • Only a voice chat program provided by the organizer is allowed to be used and any other voice programs are not allowed.
  • No Dead cam once the player died. Players need to click First Person View only.
  • In case of any problems during a match, ONLY THE TEAM LEADER can appeal to Officials.
  • Time-out is not allowed. However, a team manager or coach is allowed to talk to their players for 1 ~ 2 minutes when the next map is being changed.
  • All participants are required to play fairly, conforming to the rules of good sportsmanship.
  • All decisions made by the Officials are final.
  • The team forfeits a referring match if their total warning reaches 2 times.
  • If a team gets 3 Warnings from the officials, there have no right to participate in the SFPC Qualifiers anymore.


Substitution Rules:

1. Leg winners can nominate 1 player to be their 6th man.

2. 6th man cannot play for another team once nominated.

3. Teams can remove a player from their main lineup and replace the with their 6th man. PLEASE NOTE THAT CHANGES NEEDED CONFIRMATION FROM THE GM WARGOD/ GM JABIE / OFFICIAL ANNOUNCEMENT TO TAKE EFFECT.

4. The removed player can still play for another team. BUT THE NEW TEAM CANNOT REMOVE HIM/HER FOR REPLACEMENT AGAIN.

5. A player can be replaced or can replace by another player only once during the Legs.

6. When a team is now on the SLOT Qualifiers (Final 8), they cannot anymore change lineup.

1. A team can forfeit their Leg Slot, but they will return the Cash Prize + Shirts provided to them as Champion.


Game Rules


  1. Team Setting
    • Each team must have 5 players which are formed of 1 sniper and 4 assault rifles only. Any other team format (i.e. 2 snipers and 3 assault rifles) is not allowed and will result in team disqualification.
    • Player’s weapons must be equipped and saved on type A only. Players can change their weapons after the end of a match of each map. Weapon change is not allowed during Half time of a map.
    • A single PC unit will be provided to each player before a match starts.
    • Players can only occupy the first 5 top slots in the room.
    • Spectating GM’s will take the last 2-3 slots per team, since there is no spectator mode in this client.
    • Players must make any final adjustments (all necessary settings in the game and computer accessories) as well as complete team match practice during the provided 10 minutes setup.
    • If a match gets delayed due to matters of computer hardware/software (i.e. computer hardware, system error, computer accessory that a player has brought into, and/or more), a team which causes such a delay will receive one (1) warning point and all decisions will be hereinafter subject to the rules of “Pre and Post-gunfight” under the official’s sole discretion. If two (2) warning points are given during a match, team(s) will forfeit the corresponding match.
  2. Game Settings
    • You may only use PISTOL for secondary weapons. Shotguns like desperado, double Winchester , SPAS-12 is not allowed. (see image below)
    • You may use any Grenade except for RGD.
    • POV (Point of View) is OFF
    • You may use your Set if you have any (Chicken Set, etc)
    • Weapon Kits 1 & 2 in weapons are allowed
    • All Items like Fast Switch, Crosshairs, etc. are allowed
    • Single Bracket – Best of 3 Match
    • No battle for 3rd Place




  1. Map and Side Pick Rules:


  • Tournament Officials will draw a map into the box / randomizer
  • Toss Coin is needed for each match / map
  • The winner will get to choose between Red or Blue

Abnormal Situation & Other Regulation


Bug Relations


  • In case of Known Grenade Bugs (i.e. Objective Penetration), only the team leader can appeal to the official/s. The team leader must provide accurate information about when and how grenade bugs are occurred, and the officials will cease a match and begin to investigate replays based on the information provided by the team leader.


When players jump using the explosion effect


  • In case that provided information is true, a team which used grenade bugs will forfeit the corresponding round.
  • In case that provided information is false, a team which provided faulty information will forfeit the corresponding round.
  • If a team has forfeited two rounds due to grenade bug abuses, their all rounds related to a corresponding map are forfeited.



PC & Client Issue/Network Disconnection

  • In the event that any delays and errors occur due to matters of PC and game client, network disconnection, and if any; all decisions shall be made based on the regulation of pre and post-gunfights.
  • In case of situations where PC, Client or Network disconnection issues may arise and it is in pre-gunfight, all players are required to create a new game room in order to continue to play a match.
  • In case of situations where PC, Client or Network disconnection issues may arise and it is in post-gunfight, the corresponding round is continued (its result score is recorded) and the following round is played on a new game room.



Pre-gunfight / Post-gunfight


  • Pre-gunfight situation is defined as all players (5 vs. 5) are still alive in a round regardless of how much HP they get damaged. It means a round must be restarted.
  • Post-gunfight situation is defined that at least one (1) player is killed and out of a round. It means the corresponding round is continued to end and its result score is recorded. After the round ends, the following round is played on a new game room.
  • All decisions made by the officials are final.


  • SF Official Contents


MAP Team Battle: Nerve Gas, Venezia, Desert Camp, Satellite, Bunkerbuster, Shanghai, Train
WEAPON Restriction Assault rifle & Sub-machinegun N/A
Machinegun N/A
Secondary Weapon BenelliM1, RemingtonM870, SPAS-12,Double Winchester, Desperado
Sniper N/A
Throwing weapon RGD, Green Smoke
Functional Item Pick up weapon (Gain weapon), Spray


Weapons that are NOT allowed in the Tournament








Game Settings


  • Private Room
  • Password : Marshal will provide
  • Auto Team Balance : ON (Auto Switch Mode)
  • Max Users : 16
  • Quick Play : Uncheked
  • Spectator : TEAM
  • 3 rd Persion View : OFF



 Game Scoring Sample

Close Match

In Game Settings: 9 WINS
In Game Scoring to WIN: 8 WINS
Actual Scoring to WIN: 7 WINS
Score in Game Actual Score
Round 1st Dead Round 1 – 0 0 – 0
Round 2nd Dead Round 1 – 1 0 – 0
R 3rd 2 – 1 1 – 0
R 4th 3 – 1 2 – 0
R 5th 3 – 2 2 – 1
R 6th 4 – 2 3 – 1
R 7th 4 – 3 3 – 2
R 8th 4 – 4 3 – 3
Auto Switch
R 9th 5 – 4 4 – 3
R 10th 6 – 4 5 – 3
R 11th 6 – 5 5 – 4
R 12th 6 – 6 5 – 5
R 13th 7 – 6 6 – 5
R 14th 7 – 7 6 – 6
R 15th 7 – 8 6 – 7
R 16th Dead Round
R 17th Dead Round


Fast Match

In Game Settings: 9 WINS
In Game Scoring to WIN: 8 WINS
Actual Scoring to WIN: 7 WINS
Score in Game Actual Score
Round 1st Dead Round 1 – 0 0 – 0
Round 2nd Dead Round 1 – 1 0 – 0
R 3rd 2 – 1 1 – 0
R 4th 3 – 1 2 – 0
R 5th 4 – 1 3 – 0
R 6th 5 – 1 4 – 0
R 7th 6 – 1 5 – 0
R 8th 7 – 1 6 – 0
Auto Switch
R 9th 8 – 1 7 – 0
R 10th
R 11th
R 12th
R 13th
R 14th
R 15th
R 16th Dead Round
R 17th Dead Round