SFPC 2018: Two Slots Up For Grabs at TNC eSports Cup

The Magic 7 teams who will face each other at SFPC 2018 Finals will be completed soon, but not before a fight breaks out at TNC eSports Cup Finals! This is the culmination of the season’s hardest and toughest battles all across the country.

Only two worthy teams will grace the roster of the Magic 7. Only those who can put up will pass, the others will have to just shut up. Who’s going to get the chance to make it to the top, and who’s going to go home wounded and wallowing in sorrow?

 

Don’t get us wrong… all these troopers have proven more than what the common gunfighter can. Battling through the worst odds, coming back from the direst of lows… these truly are the best of the best. But…

THERE CAN ONLY BE TWO!

DATE: June 30, 2018 (Saturday)

VENUES:
– 1Hit = TNC R.Papa
– TeamGet = TNC R.Papa
– StaticX = TNC Tacloban
– 2Joinkz = TNC R.Papa
– MNL.Kingpin = TNC R.Papa
– Larva = TNC Bacolod
– CHOKNOK = TNC R.Papa
– DfnzMknzm = TNC R.Papa

(Each area will have a representative from Playpark Inc.)

CALL TIME: 11:00AM
Late teams will be given a penalty based in the discretion of Head Marshall.

CLIENT TO USE: LAN client(If your opponent is within the computer Shop)

Live Client(If your opponent is outside Area)

Bracket:

Seeding was based on the date when the Finalist won the qualifiers. (1 vs 4, 2 vs 3)

1.  1Hit – March 4, 2018
2. TeamGet – March 17, 2018
3. 2Joinkz – March 24, 2018
4. StaticX – May 19, 2018

Challonge: https://playparkspecialforce.challonge.com/SFPCTNCEsportsCup1Finals

Seeding was based on the date when the Finalist won the qualifiers. (1 vs 4, 2 vs 3)

1.  MNL.Kingpin – March 10, 2018
2. Larva – April 7, 2018
3. CHOKNOK – May 12, 2018
4. DfnzMknzm – June 3, 2018

Challonge: https://playparkspecialforce.challonge.com/SFPCTNCEsportsCup2Finals

REWARDS:
Champion (both TNC1 and TNC2):
– Php 15,000 CASH
– Trophy from TNC
– Gaming Jersey courtesy of TNC

1st Runner Up (both TNC1 and TNC2):
– Php 5,000

MECHANICS:
– Double Eliminations
– Best of 3 maps per set
– Best of 3 in the FINALS (No twice to beat advantage)

General Regulations
– Players` Team Format: 5 vs. 5 (Team Match, 5 players per team, 4 assault Rifles & 1Sniper or 5 rifles in a team)
– The game client using for this event is the live server client.
– 9 Wins AUTO SWITCH (1st and 2nd round is Dead Round)
– 1st and 2nd round is Dead Round (TK) for both teams
– Score in game must be 1-1 (not counted)
– Scoring will start at Round 3 (0 – 0)
– The first team get 8 WINS will win the match
– Before starting the 9th round there will be an Auto switch Mode
– The organizer may install multimedia programs and/or join as an observer for tournament operations and livestream purposes, such as verifying match results, gathering match data or for live cast purposes.
– In the event that any unexpected incidents or delays, not mentioned in the rules herein may occur, the organizer will decide use its sole discretion to determine the outcome. All decisions made by the Chief Referee and/or Referees are final.
– The rules and regulations are subject to change by the organizer at any time without prior notice.

Official Notice from the Chief Marshal [Please read]
– Official will assign PC area for competing team. Teams cannot complain of their place unless the PC is broken.
– Before the start of a match, players must be done with their computer accessory settings during given minutes (10 minutes).
– In the event that any unexpected incidents or situation may take a place, the Head Marshal has the right to extend player’s setting minutes under his solely authority.
– The Head Marshal has the right to give out a “warning” if a match gets delayed due to the corresponding team players’ fault.
– If computer accessories that players have brought into are unusable and there is no spare accessory available for its replacement, players will be advised to use other computer accessories that the organizer provides with.
– The Head Marshal or Marshals are entitled to warn when abusing bug-plays listed as below.
* High Jump through explosion from grenade
* Grenade Bugs (i.e. Objective Penetration)
– No Dead cam once the player died. Players need to click First Person View when get killed.
– In case of any problems occurred during a match, only team captain can appeal to marshal(s).
– All participants are required to play fairly, conforming to the rules of good sportsmanship.
– All decisions made by the Head Marshal and/or Marshal are final.
– The team forfeits a referring match if their total warning reaches 2 times.

Game Rules

1. Team/Game Settings
– Each team must have 5 players which are formed of 1 sniper and 4 assault rifles or 5 rifles. Any other team format (i.e. 2 snipers and 3 assault rifles) is not allowed and will result in team disqualification.
– Players are allowed to use Add weapon type D and C and they can change weapon during the match. Make sure that they will only have 1 sniper per round. 2 or more snipers in a team during each round are not allowed. The team will get 1 warning point if they will violate this rule.
– A single PC unit will be provided to each player before a match starts.
– Players can only occupy the first 5 top slots in the room.
– Spectating GM’s will take the last 2-3 slots per team, since there is no spectator mode in this client.
– Players must make any final adjustments (all necessary settings in the game and computer accessories) as well as complete team match practice 10 minutes before the start of a match.
– If a match gets delayed due to matters of computer hardware/software (i.e. computer hardware, system error, computer accessory that a player has brought into, and/or more), a team which causes such a delay will receive one (1) warning point and all decisions will be hereinafter subject to the rules of “Pre and Post-gunfight” under the organizer’s sole discretion. If two (2) warning points are given during a match, team(s) will forfeit the corresponding match.
– Players are only allowed to use five (5) kinds of their personal computer accessories such as keyboard, mouse, headset(or earphone), mouse pad, and mouse wire holder.

2. Match Procedures
– Players can use any items, weapons and gears except RGD and VX Smoke in this tournament.
– The competition method is 5 vs. 5 team match. A match is played in best of 7 rounds auto switch (9 wins room settings).
– If two (2) warning points are given during a match, team(s) will forfeit the corresponding match. *All decision will be made under the organizer’s sole discretion in due course.

3. Abnormal Situation & Other Regulation

a.Bug Relations
– In case of Known Grenade Bugs (i.e. Objective Penetration), only team captain can appeal to Marshal(s). The team leader must provide accurate information about when and how grenade bugs are occurred, and the referee(s) will cease a match and get started to investigate replay based on information provided by the team leader.

– In case that provided information is true, a team which used grenade bugs will forfeit the corresponding round.
– In case that provided information is false, a team which provided faulty information will forfeit the corresponding round.
– If a team has forfeited two rounds due to grenade bug abuses, their all rounds related to a corresponding map are forfeited.

b. PC & Client Issue/Network Disconnection
– In the event that any delays and errors occur due to matters of PC and game client, network disconnection, and if any; all decisions shall be made based on the regulation of pre and post-gunfights.
– In case of situation that may become an issue and it is in pre-gunfight, all players are required to create a new game room in order to continue to play a match.
– In case of situation that may become an issue and it is in post-gunfight, the corresponding round is continued (its result score is recorded) and the following round is played on a new game room.

c. Pre-gunfight/Post-gunfight
– Pre-gunfight situation is defined that all players (5 vs. 5) are still alive in a round regardless of how much HP they get damaged. It means a round must be restarted.
– Post-gunfight situation is defined that at least one (1) player is killed and out of a round. It means the corresponding round is continued to end and its result score is recorded. After the round ends, the following round is played on a new game room. (3 or more players got disconnected will result a round restart)
– All decisions made by the organizer and/or referees are final.

SF Official Contents

MAP Team Battle: Train, Shanghai, Crossroad, Missile, Nerve Gas, Venezia, Desert Camp, Satellite
CHARACTER EID, SSD PSU, SRG, ROKMC
RESTRICTIONS Assault rifle & Sub-machinegun N/A
Machinegun N/A
Secondary Weapon N/A
Sniper N/A
Throwing weapon RGD and Green Smoke
Functional Item N/A

 Weapons that are NOT allowed in the Tournament

 All Rules & Regulations are subjected to changes at the discretion of the organizer.

 Game Settings:
– Private Room
– Password: Marshal will provide
– Auto Team Balance: ON (Auto Switch Mode)
– Max Users: 16
– Quick Play: Unchecked
– Spectator: TEAM
– 3rd Person View: OFF

 

Game Scoring Sample
Close Match

In Game Settings: 9 WINS
In Game Scoring to WIN: 8 WINS
Actual Scoring to WIN: 7 WINS
Score in Game Actual Score
Round 1st Dead Round 1 – 0 0 – 0
Round 2nd Dead Round 1 – 1 0 – 0
R 3rd 2 – 1 1 – 0
R 4th 3 – 1 2 – 0
R 5th 3 – 2 2 – 1
R 6th 4 – 2 3 – 1
R 7th 4 – 3 3 – 2
R 8th 4 – 4 3 – 3
Auto Switch
R 9th 5 – 4 4 – 3
R 10th 6 – 4 5 – 3
R 11th 6 – 5 5 – 4
R 12th 6 – 6 5 – 5
R 13th 7 – 6 6 – 5
R 14th 7 – 7 6 – 6
R 15th 7 – 8 6 – 7
R 16th Dead Round
R 17th Dead Round

 

Fast Match

In Game Settings: 9 WINS
In Game Scoring to WIN: 8 WINS
Actual Scoring to WIN: 7 WINS
Score in Game Actual Score
Round 1st Dead Round 1 – 0 0 – 0
Round 2nd Dead Round 1 – 1 0 – 0
R 3rd 2 – 1 1 – 0
R 4th 3 – 1 2 – 0
R 5th 4 – 1 3 – 0
R 6th 5 – 1 4 – 0
R 7th 6 – 1 5 – 0
R 8th 7 – 1 6 – 0
Auto Switch
R 9th 8 – 1 7 – 0
R 10th
R 11th
R 12th
R 13th
R 14th
R 15th
R 16th Dead Round
R 17th Dead Round

 All Rules & Regulations are subjected to changes at the discretion of the organizer.
SFPC Tournament Client will be used if there is any issue during the tournament or with the discretion of the Head Marshal.